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Welcome to Ashton Conker Club

King Conker David Jakins

Players’ Rules of Engagement for the Noble Game of Conkers at the
Ashton Conker Club World Conker Championships:

  1. All Conkers and Laces are supplied by Ashton Conker Club. Laces must not be knotted further or tampered with. Each player is given a new conker and lace at the start of each game. Players may not re-use conkers from earlier games.
  2. The game will commence with a toss of a coin, the winner of the toss may elect to strike or receive.
  3. A distance of no less than 8" or 20cm of lace must be between knuckle and nut.
  4. Each player then takes three alternate strikes at the opponent’s conker.
  5. Each attempted strike must be clearly aimed at the nut, no deliberate mis-hits.
  6. The game will be decided once one of the conkers is smashed.
  7. A small piece of nut or skin remaining shall be judged out, it must be enough to mount an attack.
  8. If both nuts smash at the same time then the match shall be replayed.
  9. Any nut being knocked from the lace but not smashing may be re-threaded and the game continued.
  10. A player causing a knotting of the laces (a snag) will be noted, three snags will lead to disqualification.
  11. If a game lasts for more than five minutes then play will halt and the "5 minute rule" will come into effect. Each player will be allowed up to nine further strikes at their opponents nut, again alternating three strikes each. If neither conker has been smashed at the end of the nine strikes then the player who strikes the nut the most times during this period will be judged the winner.

There are two stewards in charge of each game and their decision is final, except in the case of an unresolved query or dispute between Player and Steward, in which case the Chief Umpire will be called and his decision shall be absolutely final.

DUTIES OF OFFICIALS

Chief Umpire

Ringmaster

Stewards (Referees)

Competition Secretary

Ushers

Recorders